Download e-book for iPad: Anatoly Karpov's Best Games by Anatoly Karpov

By Anatoly Karpov

ISBN-10: 0713478438

ISBN-13: 9780713478433

Author's preface: "I have performed a big quantity of event and fit video games in the course of my lengthy chess profession, approximately 2,500 altogether. From these video games, i've got chosen basically 300 for this e-book, - the video games I think about my top and such a lot instructive ones.

My objective was once to symbolize my most beneficial inventive achievements of the thirty years that experience handed, from 1966 until eventually 1996. the choice was once subordinated to the next 3 standards: powerful opponent, stressful struggle, and instructive price. for this reason this number of video games will be handled additionally as a contemporary chess guide publication, as the video games have been performed in most cases within the most powerful occasions of the final thirty years.

Under any such strict choice process, many attention-grabbing and instructive video games in addition to easily appealing fragments might have necessarily been lacking during this publication, if the video games have been incorporated into it purely totally. accordingly, the ultimate bankruptcy encompasses a variety of my top mixtures and finals that are crucial for reaching the abovementioned objective; with out them, this paintings might were incomplete.

I nonetheless play much and nonetheless in achieving event successes, so it might be untimely to just accept this ebook as my ultimate account. I basically wish to play a few sturdy video games in upcoming occasions and to elevate my very own account of event triumphs (I have over one hundred forty of them lately - greater than any participant in chess history). notwithstanding, such a lot of chessfriends had expressed their wish to have this publication instantly that i made a decision to arrange this type of an intermediate file on my 30 years in chess. permit examining this paintings carry you excitement and enhance your figuring out of chess internal common sense, intensity and beauty."

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Example text

G4 This severely weakens the posi­ tion of the black king. 'i'c7, escaping from the pin and connect­ ing the rooks along the back rank. txd7 21 'i'c4 (D) So, the queen has arrived at her appointed destination. 'i'e6 22 1fxe6 fxe6 23 l:taf l . 22 l:td2 'i'e7 23 l:tO! xf8 l:txf8 Black has active counterplay. ••• 8 lbd7 18 In the event of 1 8 . . 'Mi'e6, White could have developed the initiative ••• 32 Leningrad Ct (9) 1974 The d-file does not matter; the d8-square is securely covered. Therefore I have to generate ac­ tivity in other directions.

Tc6 (D) It is necessary to control the d5square, as otherwise lt:Jxf6+ and - .. �� .. � m � • • . lW� � w lt:Jd5, mating. After the alternative 23 . . fi>f8 27 ifxb7 'fi'g5+ 28 �bl lle7 29 'ii'b8+ lle8 30 'ii'xa7 (but not 30 llh8+??

Illit �� )";-. J. '. t� . - � ·· � · - . " � � j� � • �C w��� • • w 21 lidS! Not, of course, 21 lt:Jd5 llxd5 and the main guardian of Black's for­ tress, the f6-knight, remains alive. llxdS 21 ... lle8 22 lt:JxdS Now the queen can no longer manage to return to her camp: 22 . 'ifd8 23 lt:Jef4 'ii'f8 24 lt:Jxf6+ exf6 25 'fi'xh7#; if 22 ... lbh5, then White wins by 23 lbxe7+ �h8 24 lt:Jxc8. tc6 (D) It is necessary to control the d5square, as otherwise lt:Jxf6+ and - .. �� .. � m � • • .

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Anatoly Karpov's Best Games by Anatoly Karpov

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